Clan Siege is a weekly PvP event in which clans fight for control of towers to earn the maximum number of points and take first place.
Participation requires coordination, strategy, and the coordinated work of the entire team.
The siege takes place every Sunday at 17:30, and its maximum duration is 1 hour.
Every Sunday, registration for the siege opens for clans.
After registering, the roster cannot be changed — any manipulation of the roster cancels the registration.
From 2 to 8 clans can participate in a single event lobby.
Clans are distributed across lobbies based on many factors, including siege rating.
The main goal of the siege is to score as many points as possible.
Points are awarded for holding towers.
There are 2 types of towers in total in the siege, each of which gives a different number of points (the higher the tower's level, the more points it gives).
If a team scores a certain number of points, it automatically wins and takes first place. The remaining 7 clans continue fighting.
When you capture a tower, its additional abilities become available to you.
Upon respawning at a tower, a player gains immunity to damage and debuffs for 8 seconds.
When a tower's HP drops to 70%, the cooldowns of the "Blessing of the Sun Goddess" and "Great Acceleration" abilities are reset.
When a tower's HP drops to 20%, all players are revived, and the tower becomes invulnerable for 10 seconds.
When a clan loses a tower, the cooldown of the "Ruler's Cry" skill is reset.
Each clan has its own abilities. Only elite players, who are marked separately in the siege menu, can use them.
Summons all clan members to the player who used the ability.
Cooldown: 20 minutes.
Grants significant boosts to combat power and defense to clan members.
Cooldown: 10 minutes.
Duration: 40 seconds.
Removes the respawn cooldown for all clan members.
Cooldown: 20 minutes.
Fully restores the health of clan members.
Cooldown: 10 minutes.
Applies a ×1.25 speed modifier to clan members.
Cooldown: 10 minutes.
Effect duration: 60 seconds.
Using a special kit for placing siege structures, you can build certain structures.
Attacks enemies at short range, dealing 30 true damage and applying a burning effect.
When damaging a player, it reduces their strength by 60%.
Attacks enemies at medium and long range, applying a movement speed reduction and tunnel vision effect.
Allows you to obtain kits for placing siege structures.
No more than 2 per person.
Produces 1 outpost every 10 minutes.
Allows players from a friendly clan to respawn.
Placed using an outpost item in the inventory.
These resources can be obtained from various activities:
Used to repair a tower and siege structures.
Repair time: 30 seconds.
Restoration per 1 use: 8% of the tower's maximum durability.
Prevents the use of runes and staves.
Affects all players within range.
Setup time: 15 seconds.
Effect duration: 20 seconds.
Instantly removes 15% of a player's maximum health.
Affects all players within range.
Setup time: 30 seconds.
Applies a tunnel vision and camera rotation effect to the player.
Affects all players within range.
Setup time: 60 seconds.
Effect duration: 30 seconds.
The system takes many factors into account when distributing clans into siege tiers.
After the siege, clans gain or lose rating for winning or losing, which further affects clan matchmaking in future sieges.
Once a siege is created, it is assigned its own tier, which affects the final prizes.
Tiers are assigned in order based on the total power of the clans in the siege.
There cannot be duplicate tiers.
Only clans that finish in 1st–3rd place in the siege receive a reward.
At the end of the season, the top 15 players from each of the top 3 clans are selected (the top is formed based on points, even if the players are no longer members of the clan), and each player receives 500/400/300 Personal Cabinet (for 1st, 2nd, and 3rd place respectively).